

When you first start the tour, you’re greeted with the following message:

There’s no combat, no experience levels, and no collectibles to find. The tour takes place in the same virtual rendition of ancient Egypt as the core Origins story campaign, but one where most of the video game aspects have been ripped out. It’s sort of like one of those audio tours in museums - except here you can climb a pyramid or ride a boat down the Nile while you learn. A completely separate mode, the educational tour does away with the violence and story that are at the core of Origins, and instead gives players a guided look at the realities of ancient Egypt, where the game takes place. Today sees the release of a new “discovery tour” for Assassin’s Creed Origins, and it feels like it was designed specifically for players like me. Unfortunately, often those moments are disrupted when I accidentally enter a restricted area, or when the story forces me to assassinate someone to proceed. Instead, the moments that really stick with me are the quieter ones, where I have the chance to really appreciate the detail that’s gone into creating these historical settings, whether it’s ancient Rome or industrial era London. It’s definitely not all of the neck stabbing. My favorite part of an Assassin’s Creed game isn’t the epic story, or the thrill of running across the rooftops of a huge, bustling city.
